Graphic Design Minor
In today's world, we are literally surrounded by graphic design, from billboards to soda cans, from social media posts to political ads. The graphic designer develops engaging material that communicates a pointed message and persuades an audience. The form of the communication can be physical or virtual, and may include images, words, or graphic forms. The work can happen at any scale, from the design of a single postage stamp to a national postal signage system. It can also be for any purpose, whether commercial, educational, cultural, or political. However you define it, graphic design is ubiquitous.
The interdisciplinary minor in Graphic Design asks students to learn, reflect, and act as designers, preparing students for work in the increasingly complex role of design in virtually all facets of business, in both for-profit and not-for-profit fields. The minor complements students’ other fields of study, with the concepts, theories and competencies of design.
Part of being a graphic designer is using Adobe digital graphics software, which is upgraded frequently. Hence, designers also must keep up with the changes in the software. The graphic design courses feature a few software tutorials, but students are expected to train themselves in the digital graphics software. Numerous tutorials for the Adobe software are available through LinkedIn Learning, which is free to all Fairfield students, staff, and faculty members.
Goals and Learning Outcomes
Graphic Design students demonstrate the following knowledge and skills:
- Apply terminology and knowledge relevant to graphic design.
- Demonstrate competency in technical skills applicable to graphic design.
- Demonstrate the ability to use design thinking strategies in an iterative design process.
- Demonstrate the ability to analyze, synthesize, and develop probable solutions.
The Graphic Design minor prepares students for a range of post-graduate opportunities, in the business world, the non-profit sector and graduate school.
For an 18-credit minor in graphic design, students complete the following:
Code | Title | Credits |
---|---|---|
Select two classes from the following that focus on learning to see and analyze visual art: | 6 | |
Exploring Art History: Technology and Art | ||
Exploring Art History: Migration and Art: Raids, Trade, Pilgrimage | ||
Exploring Art History: Life, Death, and the Afterlife in Art | ||
Exploring Art History: Art, Politics, and Propaganda | ||
Exploring Art History: Sex, Sacrilege, Scandals: From Caves to Culture Wars | ||
Exploring Art History: Destruction, Plunder, and Preservation | ||
Art of East Asia | ||
Art of Africa, the Caribbean, and the Americas | ||
Art of Asia | ||
History of Architecture | ||
Jewish Art: Moses to Modernity | ||
Myth in Classical Art | ||
Greek Art and Archaeology | ||
Roman Art and Archaeology: Colosseum to Catacombs | ||
Art and Archaeology of Ancient Egypt: Images for Eternity | ||
Medieval Art: Catacombs to Cathedrals | ||
Celtic and Early Irish Art | ||
Early Renaissance Art in Italy | ||
High Renaissance and Mannerism in Italy | ||
Modern Art | ||
American Art and Media Culture | ||
African-American Art | ||
History of Photography | ||
Art and Mythologies of Nazi Germany, Fascist Italy, Bolshevik Russia: Comparative Systems & Outcomes | ||
Arts of Ireland and the British Isles, 500-1000 | ||
Byzantine Art | ||
Fashion Forward: A History of Fashionable Dress in Global Context | ||
American Cinema History | ||
American Television History | ||
Global Cinema | ||
Documentary Cinema | ||
Filmmaker Studies | ||
African American Cinema | ||
American Film: Decades | ||
Film Genres | ||
Gender, Sexuality, and Cinema | ||
Hispanic Film | ||
Italian Cinema | ||
Special Topics (Shell) | ||
Select two classes from the following that focus on making art, keeping a sketchbook, and visual composition: | 6 | |
Introduction to Sculpture | ||
Introduction to Drawing | ||
Introduction to Figure Drawing | ||
Introduction to Printmaking | ||
Introduction to Painting | ||
Introduction to 2-D Design | ||
Digital Tools in Art Making | ||
Experimental Drawing Practices | ||
Color Workshop | ||
Sculpture: Construction and Subtraction | ||
Alternative Processes Photography | ||
Digital Photography | ||
Artist Book Construction | ||
Motion and Time-Based Art | ||
From Drawing to Painting | ||
Watercolor | ||
Darkroom Photography | ||
Advanced Painting | ||
Advanced Printmaking | ||
Advanced Sculpture | ||
Advanced Photography | ||
Advanced Drawing | ||
Advanced Projects Seminar | ||
Design for Stage & Screen | ||
Scene Painting | ||
Costume Design | ||
Scene Design | ||
Select two classes that focus on graphic design. Students may only enroll in these courses after they have completed the requirements above: | 6 | |
Graphic Design I: Making Meaning | ||
Graphic Design II: Clients and Collaboration | ||
Total Credits | 18 |